 Time for Spiele 20.  There's something about that Killa Cycle that I like.  Fast game play, relatively smart robot opponents... and I'm guessing it's in one of the GTIA modes.  How else to account for six colors?  Perhaps a player/missile to make the right wall a little shorter... the eight color GTIA mode, of course.  There's the 16 shades of white GTIA, and the 16 color GTIA..CTIA/GTIA, whatever.  I still think it is.  As for Claim Jumper, well, what else would you expect from Dog Daze uber-programmer Gray Chang?  Some of the same sounds, of course.  Did he do the music for Under Siege?  Not enough games try for symbiosis.
Time for Spiele 20.  There's something about that Killa Cycle that I like.  Fast game play, relatively smart robot opponents... and I'm guessing it's in one of the GTIA modes.  How else to account for six colors?  Perhaps a player/missile to make the right wall a little shorter... the eight color GTIA mode, of course.  There's the 16 shades of white GTIA, and the 16 color GTIA..CTIA/GTIA, whatever.  I still think it is.  As for Claim Jumper, well, what else would you expect from Dog Daze uber-programmer Gray Chang?  Some of the same sounds, of course.  Did he do the music for Under Siege?  Not enough games try for symbiosis.
Saturday, March 10, 2012
Atari Emulator ---> Claim Jumper and Killa Cycle
 Time for Spiele 20.  There's something about that Killa Cycle that I like.  Fast game play, relatively smart robot opponents... and I'm guessing it's in one of the GTIA modes.  How else to account for six colors?  Perhaps a player/missile to make the right wall a little shorter... the eight color GTIA mode, of course.  There's the 16 shades of white GTIA, and the 16 color GTIA..CTIA/GTIA, whatever.  I still think it is.  As for Claim Jumper, well, what else would you expect from Dog Daze uber-programmer Gray Chang?  Some of the same sounds, of course.  Did he do the music for Under Siege?  Not enough games try for symbiosis.
Time for Spiele 20.  There's something about that Killa Cycle that I like.  Fast game play, relatively smart robot opponents... and I'm guessing it's in one of the GTIA modes.  How else to account for six colors?  Perhaps a player/missile to make the right wall a little shorter... the eight color GTIA mode, of course.  There's the 16 shades of white GTIA, and the 16 color GTIA..CTIA/GTIA, whatever.  I still think it is.  As for Claim Jumper, well, what else would you expect from Dog Daze uber-programmer Gray Chang?  Some of the same sounds, of course.  Did he do the music for Under Siege?  Not enough games try for symbiosis.
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