Tuesday, December 20, 2022

Atari Emulator -> UPGRADE!

As I've blogged before, I always like to try new things. Whelp, according to the file information it's been almost 20 years, so I went to virtualdub.org to see about an upgrade. Also, a big thank you to free time in college! As you can see, Blue Max now works (Zaxxon, please. This one's WAY better than Zaxxon) and, more importantly, so does Bristles. Ah, that really takes me back. As for something like Zone X... nope! STILL a no go. But if I ever get some free time, I'll look into it some more. And unlike MAME, may they never shut us down... I'm just saying! I gotta re-upgrade all my shi... stuff again! Where's the plethora of mirror sites that once was?

Monday, December 12, 2022

Zone X: Level 1, Zone 8

Wow! Getting a lot of hits lately! Oh... I get it. I guess anything on the internet named "Zone X" is bound to get a lot of hits. Anyway, despite the fact that this level... this zone has a warp, it's an unnecessary warp, and the zone can be completed without it. It would probably be easier if I used some of those "mats" thingies, but what can I say? I'm a glutton for punishment. So, even though it can be done without the warp, I did have to sacrifice one life... yup, sorry, but I was relying on the "save" feature, unlike with that Bounty Bob game... which is probably why I still haven't completed it yet! SPOILER ALERT For those of you who are fans of going all the way back to the beginning to get that one last item, are you in for a treat!

Thursday, December 8, 2022

Zone X: Level 1, Zone 7

As with 'Boulder Dash', where you're only allowed to start at levels A, E, I or M, so too with "Zone X" are you only allowed to start at certain zones. In this game's case, 1, 4, 7 or 10. In math terms, divided by 3 with a remainder of 1. But this lovely bipartite level is a great place to start for the seasoned Zone X player. And hey! There's a brand new feature: the shovel, or 'spade.' It works exactly like keys and locks: one shovel for one piece of extra-tough dirt... what will future generations think of us? Why is it not like "Doom"? One key for all doors of its color! Makes sense, don't it? Not to us gamers of the previous generation it doesn't. What about Dandy? What about TUTANKHAM????? ...what else about this level? For some reason, I'm trying to resist using mats to block my many, many enemies. Maybe because of the bonus points you get at the end, maybe because it's kind of an unfair fight anyway. Of course, as a gamer, I tend to get hypnotized by flying bullets and walk into them anyway. Didn't play enough Zig Zag as a child, I guess. So there you go... I exposed another one of my weaknesses just for you. As for my password? I don't care how many times I get hacked, I'm never changing "Handsome69" ever. Not for anything. But I am going to try to get something else done this week, so this is the last Zone X map I'll make for a while. Unless there's a great public outcry?... no? Okay, I'll take a break, and you probably should too.

Zone X: Level 1, Zone 5

A perfectly lovely level: nice color scheme, nice long, narrow hallways so the slow bad guys can really stick it to you... and a nice new feature to try out: the 'warps' from Tutankham. UNFORTUNATELY, even though I was able to synthesize a full map of this one, there's an error in my Atari Emulator program that prevents me from trying out the warps. Same thing happens when I try to turn left in 'Bristles,' so it looks like someone else is going to have to bring you Zone 6. But I did manage a map of Zone 7! Let's get that one over with now!

Zone X: Level 1, Zone 4

Back to fundamentals! Another mean level. The meaner the better, as far as I'm concerned. No new functions yet, or whatever you'd call them. Still the same Herbrand Universe (TM)(R)(C), so to speak. One major difference, depending on your point of view: the slow enemies of Zone 2 are now the fast enemies here. And in case you don't see the influence of Boulder Dash yet, the fireflies are the slow enemy here. This zone has the structure of Boulder Dash level 'A' (original), and the color scheme of level 'L' (original). I guess the programmer didn't have time to be influenced by the official Boulder Dash sequel which came out in 1985 as well.

Tuesday, December 6, 2022

Zone X: Level 1, Zone 3

Got through this one faster than I thought! The programmer's influences are a little clearer here: the dirt of Boulder Dash (same font, too!), the big empty spaces of Tutankham's Level Two, second half... the creepy-crawlies of Shamus. This game forces me to use my limited patience to outwit the easily-outwittable enemies. Their strength? Brute force and superior numbers. As in life, what chance does one player have against it?

Zone X: Level 1, Zone 2

Well, THIS one's certainly a bit nicer! The universe of items has practically doubled in this next one: more safety zones, one-use gates, one spring-loaded trap door to release more baddies. Also, the baddies look decidedly different! You still got slow ones and fast ones, and perhaps by now you've figured out their movement patterns. Not quite as sophisticated as, say, Boulder Dash, but they still gitcha quite a bit, if you're a big dummy like me. Other new items: these clock thingies. As it turns out... SPOILER ALERT... the time you get to carry the radioactive 'X's to a depository doesn't renew unless you die. And by that, I mean in the video game. Well, the various social movements haven't come for video game 'deaths' yet, but I'll grant you that they are a peculiar idea. Once you get used to it, it's kinda fun! Ever notice how in Pac-Man you score more points with your first life than with the others? Oh, did I point that out already elsewhere? Probably. Besides, it's got a sliver... silver lining to it! Even in something semi-dreary like "Zone X." For instance, if you complete a level... or a zone... I forget which is which. Anyway, if you complete one without dying, you get an extra life! Just like in... I forget which. Well, similar concept in "Bubble Bobble." In that one, if you make it to level 20 without dying, you get one of those sweet, sweet cave bonuses. Next one's at level 30... then 50? At 50, you get to skip to 75, which is good! For some reason, those "Drunks" are really good bottle throwers. Also, I do like the fact that "Zone X" doesn't have a general countdown clock... for one thing, seeing as how slow your AVATAR is!!!!!!!

Sunday, December 4, 2022

Zone X - Level 1, Zone 1

Whelp, it took some doing, but here's the first level.  Not that I don't love finding out later that there's a finite number of keys for a larger number of doors.  Some levels of Dandy are like that, if memory serves.

Atari Emulator ---> Zone X

I'm back!  Didja miss me?  That's okay... I tell you, inconsistent is inconsiderate.  That should be my official slogan, and I should sell t-shirts.  But that's what happens when you try and follow someone who paints themselves into a corner like I do.  I mean, how are you supposed to keep blogging about Rainbow Walker and Boulder Dash all the time?  You gotta reach out and try new things.  For instance, many moons ago I went to all the trouble to download the then 266 .zip files of Mushca fame.  So many more to get now.  Then, you have to unzip them to get to the files that the Atari Emulator can actually use.  And I haven't even unzipped them all!  But I did get to a new one in search of my newest obsession.  It took a while... but here it is.  A little bit of Tutankham, Shamus, Boulder Dash and probably some others, all rolled into one.  Include Pastfinder if only for the radioactivity angle.  Make it a little less exciting, and what do you get?  Mushca Disk 51's Zone X by Derek Johnston, a game even James Lovelock might have liked ... if he didn't pass on in July.  How many levels could this thing possibly have?  Perhaps it's time to find out!


Mushca Disk 51 - Zone X

Zone X's official home at Atarimania.com

Monday, August 8, 2022

The Fault In Our Stars

 I'll try going back to "Compose" view for this one.  Whelp, 'tis been a while since I really geeked out about the Atari.  I know... sad, isn't it?  People usually think I'm a Vic-20 kind of guy.  Anyway, I made the mistake of trying to finish Gordon Eastman's other classic game, Star Maze.  I only dabbled in it a little bit, but I remembered my training.  If you're in between two walls that have the same pattern, you're headed for a dead end.  At least in Star Maze, you can bounce your spaceship off the walls!  C'est La Vie is a little harsher; damn near constant trips to the hospital because of the walls, the constant robberies, the Tax Man.  Oh well.  At least he tries to be consistent, right?  Decent gameplay if you want to work on your memory.  As you may recall, there's more or less a map in C'est La Vie, but in Star Maze... no map!  How will you remember where home base is?  And how will you get those crucifix-shaped "jewels" back there to get more fuel?  So you can go back out and get more jewels?  What a vicious cycle.  One interesting facet of gameplay is the enemies.  Kinda clunky, but I won't complain.  There's the asteroids to contend with.  Probably better not to shoot them at all.  In fact, you learn pretty quickly that there are some enemies you shouldn't shoot, especially those... the "Wall Clingers," for lack of a better / more official term.  There's no manual for the game at Atarimania, alas.  No painting by "Ross."  Thankfully, I was able to collect all the jewels before the high score board filled up.  Spoiler Alert: I think my efforts to do this were worth way way more than 500 points, but whatever.  Still not as fun as Bolo, but hey.  We're Atari gamers.  We're used to disappointment!

And then, there's Defender's skankier cousin Stargate.  Very popular in the arcades, if memory serves.  It's been a while since I've dreamt about the arcade!  As with most attempts to translate, or "port" arcade games to the Atari 8-bit family of computers, its limitations are inevitably too much.  They just can't recreate something like Crystal Castles, or something even more reliant on fast processors and large memory chips like Marble Madness, though it doesn't stop people from trying!  Which is why the translation of Stargate, for me personally, is more disappointing than Defender.  Less is more.  Stargate is more colorful, I'll give you that.  I like the spinning saw blades!

And finally, a game even lamer than Harvey Wallbanger is simply called Stars... oh, Harvey Wallbanger is from ANALOG Computing?  I stand corrected then.  Their games are of an even higher quality than Antic!  And Antic! was pretty damn good.  Compute?... eh.  I think ANALOG was the only magazine that didn't have the exclamation point.  Well, Stars can't be found at Atarimania... but Froggie can!  And for bonus points, its demented cousin, Princess and (the) Frog.  Good ol' Romox; a bit of a lummox.  Awful game, but everyone somehow ended up with a copy of it.  Quick to play if you have it in cassette format!  But Stars does ask an interesting mathematical question.  Let's say you have a version of the game where you score points merely for standing still, as the "stars" bounce around around you.  Is there anywhere on the game "board" where you can stand and be safe all the time?  There doesn't seem to be!  That nasty programmer thought of everything.  If memory serves, there are six stars, and they all seem to be placed so that no corner, place near the walls, or nice spots for a picnic in the middle remain long untouched by the stars' orbits.  Sure, you could cheat and hack into the game and erase your avatar, but what on Earth is the fun of that?  Or maybe make it smaller!  So that the question can be answered: what's the minimum size of an avatar that can stay in one spot and remain untouched?  I'll leave that to finer minds than mine to figure out.  I need to get to bed, and you probably do too.

(later on) I should probably give a shout-out... sorry, Shout-Out (TM)(C)(R) to the Atari Star Trek video game.  They at least tried to get the font right on the title screen.  Actually, it's a pretty decent actioner!  It has the decimal level structure of Buck Rogers; level 1.1, 1.2, like that.  Rare for any game as far as I know.  The game makers don't realize how nerdy us gamers can get, you see.  It's a 3-D shoot 'em up game, even though the 3D window's pretty small, but I think that's part of the charm.  I do like the  bonus enemy ship that mimics your movement, what can I say?  I'd have to get into it some more, but the point structure is almost exponential, and I came damn close to a million points once upon a time.  Ah, the illusion of a high score; what the gamer lives for.  Plattermania also has exponential points... sorry, PlatterMania.  But who wants to play PlatterMania?  Actually, PlatterMania a good lesson for all of youse out there who still want to be in showbiz.  Like any other job, it's a lot of boring tasks, mostly unpaid for people you used to envy, to get to the big payoff... an Oscar (C)(R)(TM)?


Gordon Eastman's "Star Maze" - Mushca Disk 154, Atarimania

Williams' Stargate - Mushca Disk 172, Atarimania

Star Trek (TM)(R)(C) - Mushca Disk 58, Atarimania

Mushca Disk 118 - Lots of 'Star' titles

Saturday, June 18, 2022

Jim Nangano's Flip and Flop (Atari Emulator)

Didn't I do a post for this one?  Okay, so it's just a fancy variation on Q*Bert in the final analysis, but it's from First Star Software (TM)(R)(C), another one of those software companies like Activision (C)(R)(TM) or Imagic (R)(TM)(C) who programmed games for the Atari better even than the in-house Atari programmers themselves!  I mean, what happened, guys?  Complacency?  Not enough stock in the company?  Boy, those were the days, before Microsoft changed everything, stock-wise.  These days, of course, stock prices are all out of the common man's reach.  $400 for one share?  No thanks... think I got off topic there.  One of the many things I like about Flip and Flop is, once you get up to about level 13, the danger is constant, and always about 1.5 steps behind you.  You can outrun the zookeeper a little, but that fat boy moves his purple ass!  Also, there seems to be only two "patterns" maximum, even though the game implies there could be up to 99.  Now THAT would be something, but as it is, the 256-character four-color font used to create the mazes was stretched to the maximum already. 

I only bring this one up because, for me, it's gained a little currency in the SmartPhone (TM)(R)(C) Era... sorry, Epoch.  Where I work, some of these phones make a noise that sounds like the celebratory counting of the left-over time when you beat a level... actually, it's in Drelbs as well.

Mushca Disk 30 and 264 (Title version)

Atarimania - Flip and Flop

Latest and Greatest

Another "beautiful" video game. God, I hate those. Frankly, those trees in the background are a little problematic...

Friday, May 6, 2022

Another Boulder Dash Variation


My God... has it been four months since I was flagellating myself over Bounty Bob Strikes Back?  Clearly it's time for something different.  How about going back to Boulder Dash?  Well, I am a creature of habit, after all.  This time, we've got a variation on Mushca Disk #387... man!  Where does the time go?  Didn't there used to be only 266 of these things?  Well, this particular variation of Boulder Dash is based on the 1986 version of Boulder Dash which featured a level editor, and it was called... wait for it... Boulder Dash Construction Kit... hmm!  Maybe I'll try that one again; couldn't get it to work last time.  But this other version on Disk 387 is called BSM Boulder Dash.  It has 40 levels, some of which were from the original Construction Kit.  Most of these levels, however, have a certain... sameness to them.  The same color, the same goals: you have to get 99 diamonds, and they're worth 99 points apiece.  For those of you familiar with Boulder Dash, sounds like fun, right?  Or is it just blatant excess?


Mushca Disk 387

Sunday, January 9, 2022

Bounty Bob, Level 17: Bonus Level #2

No excuses.  There's just no excuses for it.  I mean, sure, the first Bonus Level has all that jumping, that dangerous jumping.  I'm just keeping my fingers crossed that the third bonus level... I'm assuming there is one... is just Bonus Level #1 in reverse.  You START at the bottom, and there's no prizes.  Just one bit of girder at the top you have to fix, and on to the next.  A fitting bonus.

See, the first time I did this level, I screwed up and got radioactivized by one of those damn mutants.  But it's all just so exciting!  Love this game.  Wish I had more time to play it!

And for those of you keeping track, surely this one features the most aliens/mutants you can kil... um, neutralize in a row with just one prize.  Nine, maybe ten?  Alas, there's no incentive to do so in terms of points; still either 80 or 90.  How did they arrive at that figure?

Bouncy Bob, Level 16: The Advanced Suction Tubes

I finally felt like I got that hydrological engineering job I should've studied for in the first place!  Something like that... Anyway, the dreaded feature from Level 3 makes its triumphant return, and then some!  The programmers do a nice job of packing a lot of game into one screenful, that's for sure.  It took me a couple tries, but I almost have it down.  A few idiosyncrasies keep this from being too easy, but compared to 15, a lot less nerve-racking... wracking?  Did that ever get resolved?

Wednesday, January 5, 2022

Bouncy Bob, Level 15: Yukon's Revenge!

Well, THAT was nerve-racking! ...wracking?  Oh wow... there's actually a web page... SEVERAL web pages devoted to "nerve-wracking vs. nerve-racking."  I don't need any more contests in my life wright now... And so, my mastery of Level 12 continues.  So much patience yet to develop, so many Bounty Bob lives needlessly lost.  His hat's way too sensitive!  Anyway, level 15 is probably ... Jumping 201?  103?  I'm going to say the first week of 201.  You know, a slight refresher of 103, and then the new (academic) year starts in earnest before you hit the wall.  Spoiler alert: these tiny ledges are in circle-ish formations.  And you're probably going to have to find out the hard way about that one near the top (left) that you just can't quite jump up to.  But I'm standing strong by my pledge to not resorting to saved states to cheat, and get through all 25 levels, here in this new year.