Tuesday, December 6, 2022
Zone X: Level 1, Zone 2
Well, THIS one's certainly a bit nicer! The universe of items has practically doubled in this next one: more safety zones, one-use gates, one spring-loaded trap door to release more baddies. Also, the baddies look decidedly different! You still got slow ones and fast ones, and perhaps by now you've figured out their movement patterns. Not quite as sophisticated as, say, Boulder Dash, but they still gitcha quite a bit, if you're a big dummy like me. Other new items: these clock thingies. As it turns out... SPOILER ALERT... the time you get to carry the radioactive 'X's to a depository doesn't renew unless you die. And by that, I mean in the video game. Well, the various social movements haven't come for video game 'deaths' yet, but I'll grant you that they are a peculiar idea. Once you get used to it, it's kinda fun! Ever notice how in Pac-Man you score more points with your first life than with the others? Oh, did I point that out already elsewhere? Probably. Besides, it's got a sliver... silver lining to it! Even in something semi-dreary like "Zone X." For instance, if you complete a level... or a zone... I forget which is which. Anyway, if you complete one without dying, you get an extra life! Just like in... I forget which. Well, similar concept in "Bubble Bobble." In that one, if you make it to level 20 without dying, you get one of those sweet, sweet cave bonuses. Next one's at level 30... then 50? At 50, you get to skip to 75, which is good! For some reason, those "Drunks" are really good bottle throwers. Also, I do like the fact that "Zone X" doesn't have a general countdown clock... for one thing, seeing as how slow your AVATAR is!!!!!!!
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