Didn't I do a post for this one? Okay, so it's just a fancy variation on Q*Bert in the final analysis, but it's from First Star Software (TM)(R)(C), another one of those software companies like Activision (C)(R)(TM) or Imagic (R)(TM)(C) who programmed games for the Atari better even than the in-house Atari programmers themselves! I mean, what happened, guys? Complacency? Not enough stock in the company? Boy, those were the days, before Microsoft changed everything, stock-wise. These days, of course, stock prices are all out of the common man's reach. $400 for one share? No thanks... think I got off topic there. One of the many things I like about Flip and Flop is, once you get up to about level 13, the danger is constant, and always about 1.5 steps behind you. You can outrun the zookeeper a little, but that fat boy
moves his purple ass! Also, there seems to be only two "patterns" maximum, even though the game implies there could be up to 99. Now THAT would be something, but as it is, the 256-character four-color font used to create the mazes was stretched to the maximum already.
I only bring this one up because, for me, it's gained a little currency in the SmartPhone (TM)(R)(C) Era... sorry, Epoch. Where I work, some of these phones make a noise that sounds like the celebratory counting of the left-over time when you beat a level... actually, it's in Drelbs as well.
Mushca Disk 30 and 264 (Title version)
Atarimania - Flip and Flop
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