Friday, June 8, 2012
Atari emulator -> Jumpman, Level 15: Grand Puzzle II
Okay, SPOILER ALERT time. Get prize #1 to make an upward rope appear in the top prize chamber. Get prize #2 to clear the path you must walk when you get prize #3. Prize #3 turns you invisible, and you climb down the ladder and get the gem in the bottom prize chamber. The sword in the second-highest-up chamber, of course, has revolving doors, so it's just a matter of skill getting in and out. Prize #4 opens up the right door in the second-lowest-up chamber so you can get the ring-type thing, but the door closes on you. Prize #5 opens up the left door and keeps it open when you get the prize...
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