Sorry, not crazy enough. I was born a Dodge 'Em man, I'll die a Dodge 'Em man.
Sunday, March 11, 2012
Saturday, March 10, 2012
Atari Emulator ---> Claim Jumper and Killa Cycle
Time for Spiele 20. There's something about that Killa Cycle that I like. Fast game play, relatively smart robot opponents... and I'm guessing it's in one of the GTIA modes. How else to account for six colors? Perhaps a player/missile to make the right wall a little shorter... the eight color GTIA mode, of course. There's the 16 shades of white GTIA, and the 16 color GTIA..CTIA/GTIA, whatever. I still think it is. As for Claim Jumper, well, what else would you expect from Dog Daze uber-programmer Gray Chang? Some of the same sounds, of course. Did he do the music for Under Siege? Not enough games try for symbiosis.
Thursday, March 8, 2012
Atari Emulator ---> Zorro
Lousy Atari emulator. Sorry... SPOILER ALERT. Don't look at the image if you don't want the game totally ruined for you. At the official Atarimania home for Datasoft's Zorro, someone posted that they... no, wait, they FINALLY beat the game after 25 years. Yeah, those catacombs were a poser. I was going to reveal the secret, but no point now! Figure it out yourself. Unfortunately, they cut out the part where you have to maneuver a system of levers and pulleys, and another part where you have to get that one dude drunk and you bounce up and down on his stomach... hey, they made the game, not me!
Saturday, March 3, 2012
Atari Emulator ---> The Goonies
Oh, I'm just an icon whore. Let's face it. Let's let me face it. But Datasoft's The Goonies is a challenging multi-player game in which you must solve about seven puzzles. It's better with two players but it can be solved by one if necessary. Personally I think it's very insulting to Chunk, who has to be hoisted up to the upper deck of the ship with the sail. But he's not forced to do the "truffle shuffle" for anyone in the game, so that's good. Also, they probably should've tried to get a third song in there, but that's just nitpicking. Probably the most violent one is with the giant skull-carrying bird. I'm assuming it's a vulture. Even though they proudly declare me one of the goonies, I'm ashamed to admit I picked the unlimited lives option. Oh, the bitter fruits of Hacker Kilroy! I was powerless to resist partaking of them.
Thursday, March 1, 2012
Atari Emulator ---> Jungle Hunt
As long as I'm stuck on Spiele 6, might as well get Jungle Hunt out of the way. I hate to generalize, but generally multi-stage games like this just aren't fun. Gorf also comes to mind. Now, Kangaroo's pretty good, but for some reason I never got in to Jungle Hunt. First of all, someone complained that the Atari version doesn't have the whole opening song. Frankly, I don't see that as a problem any more. Also, the advanced level's too hard. I keep making the mistake of going after the alligators. Too much stochasticity. I want menial tasks I can depend upon in my video games. For some reason I don't even feel like saving the game state on this one. Maybe I'll get desperate later on. Can't get into Heaven without beating Jesus' Jungle Hunt high score!
Atari Emulator ---> Ghost Chaser
Well, once you play Ollie's Follies, you need a Ghost Chaser chaser, of course! Man, it's been months. Years, even! There's basically two stretches to the game, and I forgot how to get from the first to the second. Genius! And then, of course, the trap room in the second half. Demented genius. Sorry, SPOILER ALERT. And, for more par for the course, what ghost-based game would be complete without the demonic yellow-brown drips from the toilet pipe. More demented genius. Sure, they show up again as haunted brewery drips, but the psychological damage is done. No getting round that.
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