Update: Shamus lives on, reincarnated in iTunes form! Read more about it at junglevision.com, the online home of all things Mataga.
1/28/16 - Now I'm one of these people who would live their lives completely the same over and over again if I had to, and I probably don't. But I do consider it one of the great failings of my life that I consistently chose level
Now that I briefly pause and think about it a little (rare for a blogger), the enemies in Shamus get kinda Richard-ish, don't they? They usually fire three bullets at you, one at your head, one at your feet, and one at your torso, giving you just enough time to slowly walk out of the bullets' way. Better use one of your large pink shivs fairly accurately to save yourself! And don't even set me gtarted on those Snap Jumpers! See, for all you kids out there unfamiliar with the lost art of Atari 8-bit fonts, you'd have to... ah, skip it. But tis the rare programmer indeed who'd incorporate that fact into the game play in such a manner. Give em hell, Mataga!
7/16/'19 - Even though it's a Commodore 64-based page, I'm going to include a hyperlink to the game map of Shamus. The ORIGINAL, not the cute-ified Nineteen-Hundred and Tendo Game Boy version, mind you. 127 rooms! Why does THAT number seem familiar? Tee hee hee
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