Ah, God bless the new lack of functionality of Blogger! They're trying to make it simpler, I guess. More sleek, less "text"y... or is that more sexy, less text-y? Everything's a button now. Trouble is, I don't know what Hieroglyph to use for things like "Publish" and "Save." Probably a floppy disk for that one... gather 'round, grandchildren and let me tell you why floppy disks are still used for icons instead of the old thumb drives we all use now. Tradition!
...where was I? Oh, right. Whelp, because you can't just play Rainbow Walker and Pharaoh's Curse all the time, I ventured out into that great big virtual world to play "Collapse" on Mushca Disk 10... ugh. Okay, a little Pitfall 1 first. Boy, those were the days. Three treasures, and I'll stop.
Okay, back to Collapse. Unfortunately, I couldn't figure it out. A lot. So it was time for that dreaded Plan B: actually reading the manual. See, the game is ... well, since it's so late, the closest thing I can think of is Quadromania XL, except that here, in Collapse, you're bound by gravity, much like Mario in the original Donkey Kong. However, falling from the greatest of heights is allowed here, as it is in all the truly great video games. So, you're supposed to navigate your way around this puzzle, change the color of all the walls, and then activate the walls, as the manual informs us. But beware! There's two baddies who haunt your every waking moment. But you do have a secret weapon: magic pixie dust that acts like a net to catch them. All you have to do is hit the "trigger" ('0' key on the numpad for me... does anyone else miss joysticks?) and you turn red. Then, you push down on the joystick, or '2' on the numpad, and boom! Cloud of pixie dust. The baddies get stuck in it, you touch them, and boom. Gone, and bonus points. Alas, they rather instantly re-appear in one of the upper hand corners.
And so the mighty struggle continues, as you try to adapt to these strange laws of the land. You try to re-color the walls, and then try to pick the right one so that they "collapse" like a weird set of dominoes, if dominoes could topple over upside down and what not... hmm! Didn't I see that once? Didn't someone build a track of dominoes, with the dominoes attached to the track with little pins? In any event, a more enterprising soul than I can have that idea for free. Go and do something viral with that. Anyway, I did feel a sense of accomplishment after passing the first few levels. The sounds are kind of like that Atari version of "Porky's" and the graphics strangely reminiscent of "Chuckie Egg." Must be the weird-ass numerals. So, all in all, I would say that "Collapse" is good... just, maybe not all 96 levels good. Also, you might not want to try and flip the score, seeing as how it's got EIGHT digits instead of the usual six. The game's okay, just not eight-digit-score okay.
Collapse - Mushca Disk 10
Collapse at Atarimania
Firebird in general at Atarimania ... don't laugh! They were once a wing of Activision. Heard of them lately?
No comments:
Post a Comment