...sorry, got off track again. Well, what can you say about Richard Carr's "Survivor"? Part Bosconian, part Astro Chase... familiar, yet something completely unique. So far, I couldn't get past Level 3. It's kind of a shame to destroy all the guns of these enemy fortifications, seeing as how they can also destroy the endless army of free-floating player/missile ships that come after you! No, this is more of a young man's game; the older I get, the less my frail heart can take the ceaseless throbbing of those aforementioned free-floating ships. I hate to see what Level 7 is like! See, this is why I'm not a true gamer. True gamers would beat Level 7 of this game, the Expert level of Shamus, Level 6 of Protector II, what have you. I was able to beat Level 1! Well worth it, too. For my money, though, Carr's other Synapse game, Air Support, is the real classic. I played that one a lot on the 1200XL for some reason. And yet, joining the Army was never a priority for me. I'm full of contradictions that way.
Atarimania home of Survivor
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