...sorry, got off track again.  Well, what can you say about Richard Carr's "Survivor"?  Part Bosconian, part Astro Chase... familiar, yet something completely unique.  So far, I couldn't get past Level 3.  It's kind of a shame to destroy all the guns of these enemy fortifications, seeing as how they can also destroy the endless army of free-floating player/missile ships that come after you!  No, this is more of a young man's game; the older I get, the less my frail heart can take the ceaseless throbbing of those aforementioned free-floating ships.  I hate to see what Level 7 is like!  See, this is why I'm not a true gamer.  True gamers would beat Level 7 of this game, the Expert level of Shamus, Level 6 of Protector II, what have you.  I was able to beat Level 1!  Well worth it, too.  For my money, though, Carr's other Synapse game, Air Support, is the real classic.  I played that one a lot on the 1200XL for some reason.  And yet, joining the Army was never a priority for me.  I'm full of contradictions that way.
Atarimania home of Survivor

 
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