Thursday, December 22, 2011

Atari Emulator -> Montezuma's Revenge

And so, as much as I hate to admit it, Paul Simon was right after all: "You know, the nearer your destination, the more you're slip sliding away." I tried to finish up my thesis today. Didn't quite make it. Can't quite get over that hump of GETTING THE FRICKIN' PAGE NUMBERS RIGHT. You'd think after 10 to 15 odd years of word processing software developments that they could at least get proper page numbers right. Also, I wanted to get in a quick shave and shower, even though it's midnight. Perfect time to play an old video game, that's what I say. Here we see pictured the promised land, full of 1000-point gems... but they go quickly! Get 'em while they're hot and bothered... buttered. All that hard work in my teenage years paid off: I got to that tough room with the tiny ledges, and you have to jump to get the torch. A mere trifle, a mere trifle. That and Miner 2049er; I scoff at thee! It's the other Montezuma game that freaks me out. What's with the giant dude that can kill you simply by stamping his feet? Cold blooded. Never played that one in my youth. It's almost a damn shame. Okay, back to Farmville and my thesis.

Atari Emulator -> N.Y.C. The Big Apple

The subway. The tow trucks. The sheep in Central Park. The walking hamburgers! Those damn pretzels. The sights. And finally, the granddaddy of them all: the key to the city. Join the adventure. Tis been a while for me, but I decided to go to my local New York bank and take out about $3,000 and go on a splurge. Probably why I only got the rank of New York Cabbie Class 3. What is it with Synapse games and those damn ranks? The Central Park part seems to be the hardest part for me now. The mart's just plain annoying. I hit the walls just to get done faster; hell with it. Plop the pretzel and jump right back; well worth the $50. If it were Ultima 4, I'd have to be good and virtuous, of coruse. They gotta update the game, though, what with the World Trade Center being gone and all... sigh.

Saturday, December 10, 2011

Atari Emulator -> Air Strike II

Welp, it's past my bedtime once again, and I'm about to be reprimanded... perfect time to play some Air Strike II, also on Spiele 42, or whichever one I'm on right now. I'm a lazy man, and I can't be bothered to change the Spiele on my Atari emulator. I dunno; Air Strike II never really did it for me. I guess I beat Level one all those years ago, and that was enough. Just beat level one now, and I forged as far into level two as I could before I bought it courtesy of one of those spinny tracky enemy things. Didn't shoot it in time. This game is like Super Cobra and Caverns of Mars II rolled into one... but you can control the scrolling speed, which is kinda neat. And you don't have infinite bullets! You don't usually get to use them all up anyway, but I'm more and more appreciative of games where you have to be careful with your bullets. Even the Doom series sort of forces you to consider that. That's how far behind the times I am. Does Call of Duty have infinite bullets? Or are there just boxes of bullets just lying around for you to pick up, as they seem to do in all video games?

Wednesday, December 7, 2011

Atari Emulator -> Shadow World and Pinhead

Well, while I'm waiting for my Farmville fuel to finish, and waiting for another word in Words with Friends, why not dip back into the seamy underbelly of the Atari Emulator? First up, Shadow World. Got to round 5! Haven't ever flipped the score in this one before... better put it on my to-do list. Then, Pinhead. The Atari version of Kick... I think it was called Kick, from the people who brought you Pac-Man. They now bring you a clown on a unicycle that you control with a trackball. You catch balloons and Pac-Mans... but don't catch the bombs! I gotta go, fuel's almost done. Imagine that! Wheat, soybeans and wool... as long as there's no corn ethanol! Even Farmville wouldn't do that.

2:10am, saturday... Damn! Can't flip the score! Got to 100,000 by not plugging up the active pods as quickly as I problably should of