As you may have guessed, I'm very very very very late to the party when it comes to video games. But I've fished my blessed Book of Id out of the endless bankers boxes, and I've finally set up the various "Doom"s on my Windows XP computer. Ah, the good old days with the SoundBlaster card, the 220 port, and what not. And yet, problems problems. Quake doesn't want to work, and the various booms and groans slow the game down too much. Might actually prove to be a benefit when playing the crazy Plutonia Experiment variation. But I think I've experimented enough with Plutonia to reach the following conclusion: it's too much. Too many baddies, not enough ammo. The creators of this fiendish variation have a fondness for the Heavy Weapon Dudes and Revenants that I don't share as zealously. Okay, maybe one or two, but four or more around every corner and behind every trap door?
So even though a game of Doom may seem like a very individualistic affair, there are some Socialistic overtones that we're apparently supposed to be on the lookout for. I mean, the supplies, for one. All this violence and mayhem just wouldn't be possible if the boxes of ammo and health "kits" weren't just lying all over the place. Not to mention that everyone wants networking mode, so they can blast the hellspawn side by side with their best buddies. So as fun as it is to try and take on four Cyberdemons at once, it's just a bit much. But I'll probably want another bit of the hair of the dog within the next couple days and try it once again. I plopped the Plutonia wad file into the right directory, and it works great on my Windows Vista computer. Fits right in the Doom II game, of course. Thirty two levels, with an Icon of Sin on level 30, two bonus levels... no. Not enough ammo. Level 31's just too fiendish, but at least you only have to take on one cyberdemon at a time... I still don't know if an arch-vile can resurrect a cyberdemon. What does the web say?
(later) ...the web says no. Commander Keens! Lol. Well, never mind then!