Like all bloggers everywhere, I'm going to keep going until the right person comes along and posts a comment that says "UR an idiot"... at which point I'm going to cry, soil myself, and stop forever... not necessarily in that order, of course
Friday, June 8, 2012
Atari emulator -> Jumpman, Level 15: Grand Puzzle II
Okay, SPOILER ALERT time. Get prize #1 to make an upward rope appear in the top prize chamber. Get prize #2 to clear the path you must walk when you get prize #3. Prize #3 turns you invisible, and you climb down the ladder and get the gem in the bottom prize chamber. The sword in the second-highest-up chamber, of course, has revolving doors, so it's just a matter of skill getting in and out. Prize #4 opens up the right door in the second-lowest-up chamber so you can get the ring-type thing, but the door closes on you. Prize #5 opens up the left door and keeps it open when you get the prize...