Zardon. So out of it. Only a God would think it's a good idea to come back to modern-day Manhattan and be reborn into the body of Sigourney Weaver's child... no, wait, that was "Half Moon Street," if memory serves. Anyway, I went to all the trouble to download this thing, so let's try it out. 300 Baud, from an Atari Bulletin Board... just joking. But those were the days, weren't they? Oh, if only I thought to get an Atari modem. I could of ... have been, like, an extra-nerd! But I didn't, so I'm not.
But the similarities are many and immediately apparent. The level seems to be the same; font's a little different, though. I hand it to Avalon Hill: they didn't just buy the game and repackage it, as-is. They gave it a few good tweaks, with all due respect to original programmer John Bell. But giving the players the option of choosing cruising speed and the number of lives was indeed very generous of Bell. But Avalon Hill's got a slightly better sense of showmanship. For example, when you get to the Emerald section of the maze, the font changes. In "Zardon," this includes the shape of your bouns ships in the lower right hand corner of the screen! They change from ships to sine waves! What the deuce!!? There's something to be said for a fresh pair of eyes, because programming the thing's hard enough as it is, and Lord knows the programmer doesn't want to change anything. You know, the God-like power of programming. Avalon Hill also tweaked the fonts a bit, probably for the better. But, you know, dodging the lasers that shoot BOXES at you, it's pretty scary. The sound's basically the same, and the cave walls look like they're the same. I can't help but think of my old girlfriend Angelina when I pass through that Magnesium Mine.
Already done. Boy, Max Peltier was right! Everything HAS been done already!